Merge pull request #30202 from Unity-Technologies/hotfix/beacon_periodic

Fixed the periodic call to beacons
This commit is contained in:
Mike Place 2016-01-12 12:58:44 -07:00
commit 903289d3fb

View file

@ -1737,7 +1737,8 @@ class Minion(MinionBase):
log.critical('The beacon errored: ', exc_info=True)
if beacons:
self._fire_master(events=beacons)
self.periodic_callbacks['beacons'] = tornado.ioloop.PeriodicCallback(handle_beacons, loop_interval * 1000, io_loop=self.io_loop)
self.periodic_callbacks['beacons'] = tornado.ioloop.PeriodicCallback(handle_beacons, loop_interval * 1000, io_loop=self.io_loop)
# TODO: actually listen to the return and change period
def handle_schedule():